Post by Asuka on Jan 29, 2015 11:10:00 GMT
NEPHILIM INFORMATION
ネピリム インフォ
Nephilim are commonly referred to as "giant robots" or "mech suits" by the general public. Although these terms are accepted and understood, they are in fact incorrect, as the armored giants are not entirely mechanical in nature. They are in fact living creatures, husks created from organic flesh and powered by a human soul through advanced cloning technology. They are then outfitted with a special and somewhat mysterious piece of machinery called a D6 Drive, or sometimes called a Devil Drive, a device that acts as the central engine and house of the imported soul in the "robot." They are then installed with another fancy piece of technology called a Spirit Plug, something that allows the pilot's soul to connect with the soul harbored in the D6 Drive. Finally, the Nephilim are covered in plating and outfitted with cybernetic parts (often replacing their limbs with them) to make them more suited for combat and easier to control. They are usually operated in city-limits by being attached to an Umbilical Wire that allows for the pilot to have indefinite control over their "mecha" despite their skill level. When detached from these, Nephilim generally have around five minutes before they are shutdown to avoid going into Berserk State. More information about both of these terms will be touched on later.
The fact that the Nephilim are organic is unknown to the public. ADAM and EVE, the two major manufacturers of the cyborgs, have convinced the public that they are in fact nothing more than giant robots, as their true gruesome nature could lead to the public to worry about something they shouldn't. To the common masses, Nephilim are soulless and lifeless mechanical husks that are nothing more than tools to defend humanity.
They couldn't be anymore wrong, but it is for the best.
The fact that the Nephilim are organic is unknown to the public. ADAM and EVE, the two major manufacturers of the cyborgs, have convinced the public that they are in fact nothing more than giant robots, as their true gruesome nature could lead to the public to worry about something they shouldn't. To the common masses, Nephilim are soulless and lifeless mechanical husks that are nothing more than tools to defend humanity.
They couldn't be anymore wrong, but it is for the best.
SPIRIT PLUGS
Spirit Plugs are the cockpit of the Nephilim that is usually located in their chest, head, or back. This runs on recovered demon technology (highly classified to the public and low-ranking pilots) that connects the pilot's soul with the soul inserted into the D6 Drive, effectively allowing them to synchronize with the cyborg and control it as if it were an extension of their own body. They can also feel everything the Nephilim feels, from simple touch to intense pain, although it is only a mental experience, and does not cause actual harm to the pilot unless if the cockpit is damaged.
The soul in the D6 Drive must be from somebody that had some sort of relationship with the pilot in life. If the two souls attempting to synchronize are strangers to each other, then the pilot will be rejected from any sort of control and the cyborg has a chance of being sent into the highly feared Berserk State.
It should be noted that while they are powered by human souls, Nephilim are incapable of communicating outside of feral screams and grunts, sounds that are usually prevented by bolting the monster's jaws shut.
The soul in the D6 Drive must be from somebody that had some sort of relationship with the pilot in life. If the two souls attempting to synchronize are strangers to each other, then the pilot will be rejected from any sort of control and the cyborg has a chance of being sent into the highly feared Berserk State.
It should be noted that while they are powered by human souls, Nephilim are incapable of communicating outside of feral screams and grunts, sounds that are usually prevented by bolting the monster's jaws shut.
UMBILICAL WIRE & CONTROL
The Umbilical Wire is a system created by the manufacturers of the Nephilim to give the pilots full control of them. The wire, usually plugged into the cyborg's back, pacifies them and wipes their thought processes so that they are under total submission of the pilot's brain waves. While this is obviously useful, it limits the mecha's movement severely, to the point where any advanced acrobatic or evasive maneuvers are essentially impossible. The public believes these wires to be connected to the mecha's power source.
When disconnected from these wires, the Nephilim is then put into an emergency mode that automatically shuts down and locks the cyborg down after a certain amount of time. Usually, this is around five minutes, which is measured by five posts in character. As a pilot's ability and rank increases, then the amount of time they can control their Nephilim when it is disconnected increases. More information on this subject can be found in the pilot information thread.
Instead of simply shutting down, the Nephilim also has a slim chance of going into Berserk State when the shut-down procedure fails to activate properly or fully.
When disconnected from these wires, the Nephilim is then put into an emergency mode that automatically shuts down and locks the cyborg down after a certain amount of time. Usually, this is around five minutes, which is measured by five posts in character. As a pilot's ability and rank increases, then the amount of time they can control their Nephilim when it is disconnected increases. More information on this subject can be found in the pilot information thread.
Instead of simply shutting down, the Nephilim also has a slim chance of going into Berserk State when the shut-down procedure fails to activate properly or fully.
BERSERK STATE
Berserk State is something that the leaders of the ADAM and EVE corporations and the military likes to keep silent about. It is a term for what happens when the Nephilim acts of its own accord, which usually results in a large amount of damage and pilot injury or death. This can happen in a number of ways, such as the pilot synchronizing poorly, the umbilical shutdown systems failing, when it becomes too damaged, or simply randomly or in unexplained matters. The operators can even remotely force a Nephilim into Berserk State if need be, though they deny this.
In this state, a Nephilim's strength is greatly increased and they act in a bestial manner. This is actually beneficial, and some pilots have even gone as far to attempt to control Berserk State with some success, utilizing the feral inner strength of the Nephilim to tear apart their enemies at close range. While this may seem like an ideal strategy, it is high risk, as it can cause damage to both the cyborg and the pilot. Additionally, the mecha is unable to use any of its ranged or advanced weaponry during this state.
Players can activate their character's Berserk State at their own discretion, but staff also has the power to remotely activate it if one of the above mentioned situations arises. No matter the rank of the pilot, Berserk State always lasts for around 5 minutes, or five posts before shutting down completely. If a Nephilim shuts down in Berserk State, it cannot be activated again for one thread. Fortunately, a Nephilim can be knocked out of Berserk State by re-entering the Umbilical Wire.
In this state, a Nephilim's strength is greatly increased and they act in a bestial manner. This is actually beneficial, and some pilots have even gone as far to attempt to control Berserk State with some success, utilizing the feral inner strength of the Nephilim to tear apart their enemies at close range. While this may seem like an ideal strategy, it is high risk, as it can cause damage to both the cyborg and the pilot. Additionally, the mecha is unable to use any of its ranged or advanced weaponry during this state.
Players can activate their character's Berserk State at their own discretion, but staff also has the power to remotely activate it if one of the above mentioned situations arises. No matter the rank of the pilot, Berserk State always lasts for around 5 minutes, or five posts before shutting down completely. If a Nephilim shuts down in Berserk State, it cannot be activated again for one thread. Fortunately, a Nephilim can be knocked out of Berserk State by re-entering the Umbilical Wire.